Of course, these ones are not exactly oriented towards specific type of tournament, but are quite general. Best option would be to cater them.ġ) explanation of terrain: at least units placement on the battlefield ģ) testing the waters with high initiative unit (might confuse many players.so.might be an overkill). You could say that you can’t say city builder or base management without social. Use Golems/Frog Prince in encounters with mostly Mist Walkers, and 1 or fewer Knights. This rotates every week through Marble, Steel, Planks, Crystal, Scrolls, Silk, Elixir, Magic Dust and Gems. Proper suggestion would be that players shouldn't fight against such comps, at least in 3+ rounds and using auto-fight. Elvenar has its own share of social features, and these include joining a fellowship, which is the game’s equivalent of guilds or alliances. Every week, Tournaments take place in your solved Provinces of one Goods type. add some not so perfect or "hard" comps, that consists of enemies that compensate each others weaknesses, for gems let's say 3 heavy melee units, 3 light ranged 1 heavy ranged. You could throw in exact numbers about army strenghts in each round just to support this statement.Īlso, looks like you picked the most perfect enemy comps to illustrate fights (at least image-wise). Every penny counts, so it's better so save goods until the point when fights can't be won at all or are just hard to win. Example: many players think that catering in a first few rounds is a good idea, because costs are low.which, of course, is not the case because exactly in these rounds fights are the easiest (it's nearly impossible to lose even with auto-fight). There are some practical tips that can be given and that aren't as obvious as "this unit beats this unit". The most important things (in my opinion) are lacking. Would love to see tips about upcoming Marble tournament before it starts though, just to test if it's of any use to inexperienced players.
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